Again, surely the F-22 isn't like this in real life?į-22 Raptor also loses out in the realism stakes where the campaigns are concerned. The weapons on offer are also limited to two air-to-air missiles, guns and one type of bomb. While these would be fine in 90 per cent of cases, I'd have thought that real combat situations would need a bit more flexibility than this. While the real F-22 has obviously been designed to be as easy to use as possible, it seems unlikely that it's only got one radar mode, and only one way of using the autopilot, for example. Unfortunately, the gameplay feels a bit simplistic, and while there are plenty of different instruments, you're mostly limited to just looking at them - there's none of the serious fiddling about that's necessary to complete missions successfully in EF2000.
The flight model in F-22 Raptor seems reasonable, which, given the amount of technology on board, means that the real thing is probably quite easy to fly. Having said all this, if you don't have a 3D card and you've got a fast PC, F-22 Raptor's graphics are sufficiently decent. F-22 Raptor suffers in this latter aspect as well, as the lack of hardware filtering makes everything look a bit rough around the edges. While most people still don't have a 3Dfx card, you only have to see games like Longbow 2, EF2000 and Flying Corps running with one to realise that they can make a huge difference to the frame rate and the general image quality. This isn't helped by the lack of support for 3D accelerator cards. The usual penalty for good graphics is a crap frame rate, and while F-22 Raptor was perfectly playable on a medium detail setting on a P200MMX (the spec recommended for optimum performance), it wasn't exactly smoothsville either. There's also a good set of views, with the obligatory external views of your plane, enemy aircraft and missiles, and a decent virtual cockpit that can be smoothly panned around. There's commendable detail on the planes, which have realistic-looking paint jobs and markings. The scenery's pretty good, with nicely texture-mapped mountains and forests, and distant mountains that fade in convincingly, rather than appearing out of nowhere as is the case in some sims. Of course, the single most important aspect of any flight sim is the in-game graphics, and those in F-22 Raptor aren't bad - but they're not great either. The rest of the scenarios are set in Jordan, Russia, Columbia and Iran. Once you've completed each one, you move onto the next. The various cut-scenes that occur during the campaigns are very nicely done, and provide lots of atmosphere. The first such mission is set in Angola, where you're involved in a peacekeeping role, sorting out the baddies and generally being a nice bloke. Once you've mastered these, you can try your hand at the campaign mode, the real meat of the game. The missions themselves start with simply flying around, and proceed onto using the different missiles and bombs, finally finishing with more realistic combat situations. Once you're in the cockpit, a nice man gives you all manner of handy hints and basically tells you what you're supposed to be doing.
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These have been very sensibly designed, and the briefing for each mission tells you which keys will come in handy, which cuts down on all that tiresome trawling through the manual malarkey. The quick missions let you get straight into the air with the minimum of faffing around, and the first few take the form of training missions, teaching you about the various cockpit displays and weapons systems on board the F-22. A bit of meat on the boneį-22 Raptor has three main gameplay modes - quick missions, campaigns and multi-player. F-22 Raptor has been developed with close co-operation from Lockheed Martin, and it boasts reworked graphics, a new campaign structure and (it's claimed) improved flight modelling and realism. In recent years they've based them around helicopters (the Comanche series), around tanks (Armored Fist) and F-22s (Lightning II). NovaLogic have quite a history of making hi-tech sims.
This impressive list of features explains why the F-22 is the subject of many sims at the moment, the latest being NovaLogic's F-22 Raptor. Designed to replace the F-15, the F-22 can cruise at supersonic speeds, it's virtually undetectable to most radars and is manoeuvrable as buggery, thanks to its vectored-thrust engines. The Lockheed Martin F-22 Raptor is Uncle Sam's latest baby, combining speed, stealth and state-of-the-art avionics in one big plane.